(Blog of the project)

The prototype, Going Digital in the Public Space is a kinect game prototype by Apegroup. It was created for Malmö Museum “A room for Games” initiative through Media Evolution and Cross Motion. Going Digital in the Public Space is a game experience where learning cooperation and problem-solving are a central part. The game consists of courses with simple tasks, for example to get a ball into a box. The player can “paste” the image of himself and interact with the game objects to solve for example, a path puzzle.


The prototype was created by the team from Apegroup led by Daniel Dahlquist. “We set up two design lunch meetings (salads) to figure this out. We wanted something you could pick up and play without picking something up, just begin to play using whatever is lying around. The game should be something you pass by in a public space and think “Yes, I can do that real quick”. If you haven’t got it within four seconds you will probably move on to the next thing. To conceptualize that we used a Google Design Sprint (GDS) with a diverse team of UX designers, coders, Visual Artists and Game Designers. This gave us a couple of ideas we wanted to pursue. After the GDS we had an old fashioned brainstorm session with three people, one UX Designer, a Game Designer and a Technical Lead to form the ideas into something we could build.”

The idea was to use shadow projected onto a wall, to create a solution for the obstacles presented in a game. For example a ball rolling down a hill needs to hit something to not fall into the water. Or an animal wants to cross a bridge but you have to build it out of yourself. Real problems for real shadow people.

The first prototype was built with a web camera and an open library of camera functions. It was similar to Microsoft Kinect, and built only in a couple of days. The build was lacking a bit so the team decided to develop the rest with the game engine Unity and a Kinect device. A small game prototype was coded that was able to scale up and be many different types of games. The build had to be easy and lightweight. With the Kinect and Unity the small prototype was up and running in a week. It was possible to interact with the environment and play simpler games using only body and what was perceived to be the shadow of it on the wall. The prototype was presented at Digi:Tal 2017 in Aarhus under the title “Stupid Slow Super Hard Volleyball Simulator 2017”. The objective is to develop it further in completely functional game environment.

Digi:tal Aarhus. Presentation.