Hamstering is a mobile game for preschool- aged children, where the patient can explore the hospital environment, before and during the hospitalisation period or as a preparation for a special treatment or operation. The game features a cartoon tree house hospital populated by hamsters. The patient is introduced to different hospital procedures in the different rooms of the hospital, with fun minigames, hamster staff explaining the procedure and interactive objects with information about their purpose.

Key features

  • Cozy cartoon 3D-environment, hospital made more approachable for children.
  • VirtualReality- option, a chance to see the hospital from a different perspective (VR glasses required).
  • Voice acting for the users who cannot read yet.

The game is designed to benefit both patients and their parents as well as indirectly the hospital/healthcare provider and their respective staff members.

  • Benefits for the Patient
    Patient anxiety is reduced, when the patient is informed about the procedure, he or she going through, by having experienced the environment beforehand Patient is having a good time playing Good way for parents to keep the wild ones from running around in the waiting area.
  • Benefits for the Hospital or Healthcare Provider
    Precious time is saved when the younger patients are more cooperative and require less calming and restrain. The game can act as an effective digital replacement of previous procedure introduction methods. Concrete way to profile your organisation as a family-oriented.


  • Arttu Ruismäki, Project manager (background in business)
  • Henri Lipponen, 3D-artist and producer (background in cultural productions & 3D – art)
  • Samuli Rouvinen, Lead developer (background in IT)
  • Erik Zubkovski, Game Designer (background in IT)
  • Samuli Kytömäki, Game Developer (background in IT)
  • Simo Loukusa, 3D-artist (background in 3D-art)


The journey started from the Ultrahack hackathon event near the end of 2015. Where a group of students from Metropolia University of Applied Sciences, came up with an idea of Hamstering, a game to reduce children’s hospital anxiety. They brought in some programmers to the team and came second in the Health track. They were awarded with workspace from the GE Healthcare’s Health innovation village in Vallila, Helsinki.

In the spring of 2016 the team started working at the GE’s Health Innovation village as a part of its vibrant health startup community. The development of Hamstering began. The game and the team went through series of changes: The platform was shifted from Xbox to mobile devices and the team got some new members. In the end of the summer of 2016 we finished our Minimum Viable product and started looking for piloting partners and potential future clients.

Near the end of 2016, to further develop and market the Hamstering game, a company named Ticca Oy, was established around the projects with the core team as owners. At this point our initial discussions with interested parties, including the HUS Children’s hospital in Helsinki and several private sector health companies from Finland, showed that the minimum viable product would need to be developed into a working prototype that could be meaningfully tested with real users. For this purpose, we received the Cross Motion funding.

Since the end of 2016, the development of a working prototype continued, and it is now at the end of 2018 ready for proper useful testing and user research. For this purpose, we are participation in iCory research project together with other Health Startups with the aim of testing the newly finished prototype, with HUS New Children’s hospital and we also have preliminary plans for testing and research also in Singapore within the context of the iCory project.

Promotional video