MoleQL is an innovative mobile application for learning chemistry in a way that is intuitive, engaging and safe to use for children. It helps kids to visualize, interact and explore in a new way. MoleQL uses the potential of Augmented Reality technology to visualize chemical elements and reactions simply by scanning printed paper cards or placing the objects in the surroundings. This approach allows to visualize chemical substances and reactions between them and helps liaise pupils’ theoretical knowledge with real-life practice. The application superimposes virtual content in the real-world surroundings using a smartphone as a medium.

In OECD countries about 30% of teenagers do not reach the sufficient proficiency level in at least one of the required subjects: math, reading and science. Chemistry is one of the most challenging subjects to learn. Difficulties in learning and understanding chemistry are connected to the fact that it is taught rather academically and not related to everyday life.

Users of MoleQL
End-users of the solution are mainly kids aged 12+ who are starting to learn chemistry and need assistance in learning the fundamentals of the subject. They need a tool to enhance their learning process of sciences and improve their understanding and, as a result, performance. Kids can benefit of an engaging and interactive way to study. They will learn and explore the chemistry reactions by themselves by experimenting with different elements, interactive with 3D objects of elements and going interactive tasks. MoleQL is simplifying the complexity of the science.

Chemistry Teachers who are looking for additional educational solution to improve their teaching methods. This group can benefit of a support in its teaching process, being provided with a tool that allows their students to visualise experiment results facilitating their learning process. Moreover, MoleQL can be used as evaluation tool to carry out tests and tasks on the specific subject.

Parents who can test the solution before buying it for their kids. They can benefit of a low-cost tool to improve learning process of their kids and improve their attitude to sciences, which will give them better career opportunities.

Unreal Engine 4, ARToolkit, ARKit and AR Core are used for the prototype development. MoleQL applies 2 types of augmented reality technology to present chemistry as an interesting subject to pupils.

  1. The application uses marker-based AR which requires the user to print the cards for scanning. Cards have chemical symbols and tools indicated on them.
  2. Markerless AR allows the user to place a virtual object in the real world and make interactions with it by using the controls inside the mobile application. This type of AR is a future of technology as it involves complex plane recognition and is capable of placing the objects accurately.

Inside the application, each task represents a topic in the study program for basic chemistry: it can be an atomic model of the substance, chemical reaction, etc.
The Subatomic team conducted the testing in Estonian science center Ahhaa as a part of the educational program for kids to understand the work and flow of the startup. The testing was conducted two times (April and May 2018). Subatomic team tested 7 educational solutions with Estonian teenagers.

Behind the success of the Subatomic Company, there is a strong and effective team. The team has been working together for more than one and half years.

  • Roksolana Sliusar, CEO
    Roksolana has more than 5 years of experience in business processes automation, digital transformation, and finance for leading international corporations. Moreover, she has a significant experience with Project management and Product development. Currently, she is studying to obtain Lean Six Sigma certification.
  • Valeriia Rusakova, Head of Design
    Valeriia has substantial experience as a Graphic designer and Photographer. In her portfolio, Valeriia has a variety of successful projects. Furthermore, she has a background working with clients and project planning.
  • Anhelina Prokopenko, Head of Marketing
    Anhelina holds an expertise in digital marketing, including paid social, search and video advertising, social media marketing and search engine optimisation. She promoted products and services in various industries, for instance, consumer electronics, fashion, banking, FMCG, etc. Besides, she has experience in pitching and public relations.
  • Raiko Suits, Animator
    Raiko has more than 7 years of experience in the 3D animation, motion graphics, AutoCAD drawing, special effects, editing, and filming. In addition, he obtained strong execution skills while working as a manager in the Road Construction Field.
  • Roman Gorislavski, Developer
    Roman has more than 7 years of experience as a Developer. He has programming knowledge in C++, C#, Typescript, Blueprint, game development and design. In addition, he does teach programming and obtaining his master degree in Digital Learning Games.


The Subatomic team conducted the testing in Estonian science center Ahhaa as a part of the educational program for kids to understand the work and flow of the startup.
Photographer Roman Gorislavski.