Stargazer is created by AWE . The idea is to relieve neck pains by using a VR game about stargazing driven by sound and music. Neck pains are a big part of the Western society today and it’s affecting people’s health and as a result, the economy. This is mostly due to sedentary work, which makes office workers a potential target group for Stargazer. The other target group is physiotherapists who can use the product in their clinics. They can demonstrate how to use Stargazer together with clients who then can take it home and do the exercises on their own until next consultation.
The game is made for Oculus Go and it starts with the user calculating her/his safe zone by first drawing a circle on the night sky, then painting the inner area and finally rolling the ear down towards the shoulder on both sides. This is done for customization of the exercises and for showing progress between exercises and during longer periods of training.The player has the challenge to connect star constellations point-to-point motivated and guided by sound and music that responds to the player. The player is rewarded musically for following a good flow in time with the music. When the exercise is over after a set time of minutes, the player will again calculate her safe zone and she is now able to see her progress since the first exercise.
“After finishing a virtual reality prototype in spring 2018, where adults diagnosed with ADHD could retreat to an isolated, peaceful, & meditative breathing place, we found it natural to explore how a similar VR solution could be made for children with ADHD. More specifically we decided that the context of elementary school (age 8-12) could be interesting to explore with this kind of VR experience/tool.”
- Egil Sandfeld Gregersen, Co-Founder & CTO of AWE
- Flemming Westberg, Programmer
- Alice Ernestina Bryony Jennings, Co-Founder & CCO
- Stéphane Le Borne, Co-Founder & CMO
- Per Beck Hansen, Co-Founder & CEO
Oculus Go and adaptive music software were used to create Stargazer. The work took 400 hours from idea to finished prototype. The prototype was tested on a physiotherapist, a professor in physiotherapy at the Department of Sports Science and Clinical Biomechanics, and an associate professor at the Department of Embodied Systems for Robotics and Learning, both from The University of Southern Denmark.
There is interest in Stargazer to help treat patients with whiplash and other neck issues. It could also be interesting for bigger companies with sedentary work or insurance companies that could provide the product for their clients. We plan on creating a product with longevity that can guide and motivate the player using sound, music and quantified self using data visualization as main components. The product would be used at clinics, at work and/or at home. We see a big potential in the current market on a bigger scale as the technology is more and more accessible with production prices going down.
Production of Stargazer